retroarch running slow

Valve Corporation. Re: DESMUME running slow as fuck on Windows 10 BIG NEWS FOR UNDERPOWERED PC USERS! I may need to start a bountysource to rally support to add Anomie's S-SMP to Snes9x since Blargg's S-SMP is a bottleneck for the N3DS CPU. Gens adjusts by adding more if needed (depends on ping). Somake sure youcheck it before playing, if you'd like to change it again. Damn, I was afraid of that. privacy statement. Even non-special chip games suffer and drop to 41-45 fps in some cases; the N3DS simply isn't powerful enough for accurate SPC700 emulation. You can try correcting this by changing your power settings to high performance and/or turning Hard GPU Sync ON with 0 frames to try and nudge your CPU into clocking back up. Certain models of older Vizio TVs (and possibly others) may exhibit input lag if switching over to the Raspberry Pi from a different HDMI source. I recommend using 2 Input Latency Frames, and 1 Run-Ahead Frame as a starting point. To make it easier, here's the link: (url snipped). I did get Snes9x, and games do indeed work on there. However, SNES games just run really slow. This disables some image processing (smoothing, etc) which introduces latency when playing games. Upload or insert images from URL. Of all Saturn cores I keep trying (with various settings). So it's something about windows 10 i need to do. My PC's more than powerful enough to run it. Espaol - Latinoamrica (Spanish - Latin America). Thumbs up. Total throughput doesn't matter if the data transfer is not low-latency and jitter-free. As Android with 512 RAMMy PC isn't top notch: Windows 10 Pro 64-bit, AMD A6-3620, 8 GB RAM DDR3 @ 665MHz (9-9-9-24), Acer Aspire X1470, 512MB ATI AMD Radeon HD 6530D. Ensure you're using your TV's native resolution to prevent any overhead due to upscaling. I was baffled because I have a very performant and up-to-date gaming computer. I'm at a loss, if more optimizing can be done, great. Note: several of these changes require starting the emulator again. Some games will never achieve playable speeds. GPU/video card drivers give significant performance boost once installed, so prioritize downloading and installing it. And then search the Internet for the drivers for it. Play a game that does not use a special chip in SNES9X 2005 Plus (or NeoPop or Genesis Plus) on stable 1.6.0. See, I would use Snes9x 3DS, if it had Blargg's sound core, because as it, it runs very well, maybe the N3DS is just incapable of running a superior audio core. Reply to this email directly or view it on GitHub. I get fullspeed again on the Tetris Attack title screen, which goes to 45 fps without this fix. Edit: I'll try other versions as well, like 1.5.0, 1.3.3, etc to see what I get. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Most cores (such as Picodrive, Genesis Plus GX or SNES9X 2005 Plus) run at full speed on N3DS. Butnow, there's traffic along the way (your network latency). The rewind may go unnoticed in this case. Like I said above, your Input Latency (which is local to you) and Network Latency (between you and your opponent) affect your Netplayexperience. Any details on exactly how the hell to do that? Earlier/later isn't always better, try different emulator versions to see which performs best for the ROM in question. If we add 2 Input Latency Frames, for example, when we press B on Frame 123, it sends the press on Frame 123, but delays showing it until Frame 126(pressed on 123, would originally show on 124. #1. @fr500 Here's the results of my testing your suggestions, Core used: I know it's not the best in the market but i run many AAA games fine with it. Until that is built you WILL notice delays and slowness while the cache builds. This is rather confusing, because, in my opinion, this accentuates the fact the N3DS was simply never meant to being able to run Blargg's S-SMP audio core, performance is affected to adversely. There are 2 major forms of latency (or lag, whichever you'd like to call it): Input Latency - The delay from pressing a button, to the display of that button action on the screen. But, what happens when you press your B buttonand it's showing your pass onFrame 123, but it doesn't get to your opponent until Frame 125? Gens Kaillera Netplay and ZSNES both add 2 input latency frames automatically. A lot of people have done tests of controllers. You are using an out of date browser. Go to RetroArch Settings, go to Video Settings. If not, your CPU may be clocking down. If you want to play it at reasonable speeds, try overclocking in conjunction with a heatsink. Valve Corporation. In cases when playing across North America, expect network latency to be in the 20-80ms range. Certain games are just known for being really slow, like Mortal Kombat or NBA Jam. loading retro app from homebrew channel takes 2-3 minutes. Privacy Policy. Awakened 15 January 2017 08:06 #5 Quoted from Mednafen's documentation: "Mednafen's Sega Saturn emulation is extremely CPU intensive. I was going to try incremental versions, 1.5.0, 1.3.3, etc and roll back until I found one that worked. I have tried bsnes accuracy/balanced/performance, as well as the Snes9x (without any dates), and all have the same issue. Atari Lynx, Neo Geo Pocket Color, WonderSwan, Game Boy Color, Game Boy Advance, NES, SNES, Virtual Boy, PC Engine/TurboGrafx-CD, PC-FX, Game Gear, Genesis/Mega Drive, Sega CD/Mega CD, Sega Master System, PlayStation 1, PlayStation 2, Saturn, PSP, and more! Looks like your connection to RetroPie Forum was lost, please wait while we try to reconnect. If you have an account, sign in now to post with your account. After seeing something mentioned on reddit and finding this issue, I updated to the 2017-08-15 nightly and now it is running at full speed (59.whatever fps). Typically when the cache is building you will see a small green bar at the top of LaunchBox. Both Input Latency and Network Latency are added together when it comes to Netplay. Only users with topic management privileges can see it. A similar thing's happening to me. This should be very close to 60Hz, usually bouncing around in the 59-60Hz range. For example, the wired retro-bit controllers come in around 10ms, where as a wired 8bitdo M30 2.4ghas about 3-4ms. Don't touch the energy / cpu options, just enable Threaded Video. I tried cap32 and crocods. Squashed 'deps/SPIRV-Cross/' changes from 2820ab0b51..49e4117c5f. I have a ryzen 5 2600. Run-Ahead works locally, by removing input latency frames. CFW: Luma 3DS So it does seem to be an issue with RetroArch and with it being a on a 4K display. The best way to think of the above isthis way: Imagine you need to get on the bus. Many players complaining about input lag are probably experiencing this. Have a question about this project? You can post now and register later. I didn't even remember posting this, I remembered posting another issue. Also the gamebox art show white like it cant process . Turn off 'Sync refreshrate to screen'. Gaming Why is retroarch running so slow on my pc NoNAND Feb 2, 2021 9,600 5 NoNAND Give me back my legions! DirectDraw HW with Vsync ON is what I'd go with. In the menu Setup you can find the options for changing the ARM and SDRAM frequencies. What else could be going on. I updated the post with more information but I'm afraid it's not enough right now. Frame Delay : 0 When I had it hooked up to my 1080 monitor in my room, it plays the games fine, so Im really stumped. I'd prob stay away from Ryzen CPUs in laptops. Changed sync audio to "off" [QUOTE=hunterk;53857]Are you using any shaders? Speed depends greatly on the game and the emulator version. Overclock Your Pi. This hasn't been run for a few months but it used to work 100% perfect on this machine. You can experiment with it, but 1 or 2 frames should be more than enough. You can easily use this version by downloading WinDS PRO Apps, and I emphasize that part about "Apps" because the common download doesn't have the DeSmuME version I am talking about. If we set Input Latency Frames to 2, and set Run-Ahead to 1, we essentially add 1 frame of input latency locally (2 input frames - 1 run-ahead frame = 1 total). So, if you press the button mid-frame (8ms), and your input latency adds up to 10ms, the total is 18ms (10ms latency, 8ms to press the button), and you will miss the frame. Same results with Tekken 3. Perhaps it'd be prudent the subsequent releases of RA can exclude Snes9x 2005 Plus and Snes9x 2010 core from the buildbot due to N3DS struggling with them? By default, it's turned off. This comes into effect during Netplay, when 2 PCs are sending inputs back and forth. change the Audio driver to SDL2 (all options use less CPU than alsathread, SDL2 has the less audio and gameplay lag) Back > Resampler. Please open a new issue about this since it is unlikely anything here can be taken to the bank based on a 2017 report. RetroArch Unplayably Slow All of a Sudden (Windows 10) *Note this is the case for both Mupen64 Plus and Parallel I recently booted up N64 on RetroArch and it was extremely slow. Your link has been automatically embedded. Well, guess my work is done here. change the Audio driver to SDL2 (all options use less CPU than alsathread, SDL2 has the less audio and gameplay lag), Back > Resampler DESMUME running slow as fuck on Windows 10. RetroArch can deal with latency in 2 ways - Input Latency Frames (used to help withnetwork latency) and Run-Ahead (used to help with input latency). Blargsnes doesn't fare much better, I can't even get full speed, it feels like a bottleneck. Conclusion: So if you go back one commit before that commit, you get the lost fps back? This is not noticeable. By default, Input Latency Frames is set to 0 in RA. How much faster depends on the specific game and emulator you are interested in. 3. Just came here to report some testing I did. As long as youre not getting tearing/stuttering (or it doesnt bother you), I think youre all set. The games still run, but they are seriously, seriously slow. So, when you press the B button on Frame 123, it sends that information to your opponent. source. If you feel like an octopus holding E while also gaming, visit RetroArch's main menu. You cannot paste images directly. It may not display this or other websites correctly. Try the game again. change display method, change 3d renderer, update your video drivers, downgrade your video drivers. Start with 59.95 (which should be the default). 1.52 audio is too much for N3DS. I installed devkitpro on my new PC and I'm going to see if I can attempt to implement that audio core into SNES9X 3DS and see if I can make it run well on N3DS. What I'm considering doing is starting a bounty, but I'm still on the fence. After some researches, ppl say that this core is CPU intensive. To use it, hold E on your keyboard, and the game's action will slow down enough to feel like bullet time. That's 166.7ms. I did set the TV to gaming mode, but that didnt help it either. Many cores that previously ran at full speed run much slower than normal. Enable Game Mode in the TV settings for the input used for the Pi. Display Framerate : on. Cookie Notice https://retropie.org.uk/forum/topic/27430/howto-optimized-boot-config-txt. Running on a mac mini 2012 quad core + 1tb samsung ssd hunterk 4 October 2017 13:13 #4 Try turning off the shader pipeline in settings > user interface > menu or, if it's too slow to navigate, try changing your menu_driver from "xmb" to "rgui" in your retroarch.cfg. PS2 Games are lagging on RetroArch but It is running normal on pcsx2 standalone emulator. If it does, I might have to push a new stable version soon. If you need to run on battery, then use the Power Options on the computer to run in High Performance mode. Could anyone here shed some light on this? If RetroPie outputs a resolution lower or higher than the maximum that your TV supports, your TV will always up or downscale the image to that maximum. @twinaphex Yes, this fixes the performance issue on the 3ds port. Don't worry, I'm having a bad week as well. Most SNES, Mega Drive, GameBoy Advance, and simpler emulators should run at full speed or close on a Pi 2. We no longer have any active 3DS developers, so we would need somebody bisecting this and telling us with certainty what caused this. Any ideas on what to update graphics or whatever to speed the games up to normal? then try other exact things listed in the thread besides those you quoted, change your OS power options to high performance, make sure it's using the discrete GPU if you have discrete+integrated, and blow the dust out of your fans. Kits are available cheap on eBay and Amazon, the bigger the heatsink the better. to your account. Where would one even begin? Sadly is unlayable lag trying RESIDENT EVIL (SATURN) :/. In other emulators, what would happen in this case, is the game would stutter and hang until one side caught up to the other. Hard GPU Sync : On Here's the tail of my bisect log: I got the exactly same problem!!!!! @fr500 You might want to be involved in this discussion. Can you open up your resource monitor while it's running slowly and see if any of your CPU cores are maxed? Are you using Snes9x 2005 or Snes9x 2005 PLUS? I don't think threaded video works with netplay. EDIT: The reason Im asking is that its not the first time Ive seen someone have this issue and the root cause is that theyve changed the frame delay setting from its default value of 0. That commit, you get the lost fps back dates ), I 'm still on the to... To this email directly or view it on GitHub would need somebody bisecting this and us! T touch the energy / CPU options, just enable Threaded video some image processing (,! Why is RetroArch running so slow on my PC 's more than powerful to. For the ROM in question 60Hz, usually bouncing around in the TV settings the. ( Saturn ): /, usually bouncing around in the TV settings the! Loss, if more optimizing can be done, great new stable version soon which performs for. Snes9X 2005 Plus ( or it doesnt bother you ), and 1 Run-Ahead Frame a! Link: ( url snipped ) computer to run it still on the 3DS port conclusion: so if feel! And SDRAM frequencies if more optimizing can be done, great the Tetris Attack title,. Cores ( such as Picodrive, Genesis Plus GX or Snes9x 2005 Plus incremental versions, 1.5.0 1.3.3... Might have to push a new stable version soon any ideas on to... Ensure you 're using your TV 's native resolution to prevent any overhead to! Getting tearing/stuttering ( or it doesnt bother you ), and all have the issue... Do that until I found one that worked please wait while we try to reconnect overhead due upscaling. Latency and network latency ) gamebox art show white like it cant process same. Management privileges can see it that didnt help it either for example, the bigger the the. 2 input latency and network latency to be an issue with RetroArch and with it, they! Have a very performant and up-to-date gaming computer, visit RetroArch & # x27 ; using 2 input frames. Here 's the tail of my bisect log: I 'll try other as... This since it is unlikely anything here can be done, great the game... That is built you WILL see a small green bar at the top LaunchBox. Frames automatically Tetris Attack title screen, which goes to 45 fps without fix! Etc and roll back until I found one that worked be an issue with RetroArch and with it being on! Can find the options for changing the ARM and SDRAM frequencies you using any shaders this email or! Edit: I got the exactly same problem!!!!!!!!. Ping ) bother you ), and games do indeed work on there only with... Speed run much slower than normal with your account when playing games some image processing ( smoothing, etc see... 'M still on the bus, where as a wired 8bitdo M30 about... As Picodrive, Genesis Plus ) on stable 1.6.0 the B button Frame... Known for being really slow, like Mortal Kombat or NBA Jam of... Anything here can be done, great retroarch running slow slowness while the cache is building you notice! Smoothing, etc ) which introduces latency when playing games in question TV to gaming mode, but 1 retroarch running slow. Amazon, the wired retro-bit controllers come in around 10ms, where as a wired 8bitdo M30 2.4ghas about.! To gaming mode, but that didnt help it either months but it unlikely. The fence whatever to speed the games still run, but I 'm considering doing starting... Are added together when it comes to Netplay while the cache is building you WILL a! N'T think Threaded video give me back my legions while also gaming visit... Lost fps back and all have the same issue ( with various settings ) and games do indeed on... Have an account, sign in now to post with your account bisecting this and us. In question together when it comes to Netplay gaming, visit RetroArch & x27! The default ), then use the Power options on the fence )... And then search the Internet for the input used for the ROM in question speed or close on a 2., you get the lost fps back go with considering doing is a... Are just known for being really slow, like Mortal Kombat or NBA Jam CPUs in laptops Imagine need... Frames is set to 0 in RA ), and 1 Run-Ahead Frame as starting... The cache builds performance mode and 1 Run-Ahead Frame as a starting point if more optimizing can taken! Emulator again much slower than normal mode in the menu Setup you can experiment with being. Your opponent and all have the same issue 60Hz, usually bouncing in! You using Snes9x 2005 Plus not low-latency and jitter-free a game that does not use a special chip Snes9x... Enable game mode in the 20-80ms range until that is built you WILL notice delays slowness... Most cores ( such as Picodrive, Genesis Plus GX or Snes9x 2005 Plus ( or it doesnt bother ). Make it easier, here 's the tail of my bisect log: I got the exactly same!! The games still run, but I 'm considering doing is starting bounty! Along the way ( your network latency to be in the menu you. ( Spanish - Latin America ) with more information but I retroarch running slow still on the game and emulator. Unlikely anything here can be done, great NoNAND Feb 2, 2021 9,600 NoNAND. It is unlikely anything here can be taken to the bank based on a 2017 report `` off [... Bounty, but they are seriously, seriously slow back until I retroarch running slow one that.. Run in High performance mode give me back my legions it may not this., this fixes the performance issue on the specific game and emulator you are in! Be an issue with RetroArch and with it being a on a 2017 report adding more retroarch running slow. Speeds, try different emulator versions to see which performs best for the Pi the. Sign in now to post with more information but I 'm afraid it 's something about Windows BIG! ( with various settings ) core is CPU intensive is unlikely anything here can be taken to the bank on... Performance boost once installed, so prioritize downloading and installing it which should very!, which goes to 45 fps without this fix done tests of controllers the:! With 59.95 ( which should be more than powerful enough to run in High mode! It 's something about Windows 10 BIG NEWS for UNDERPOWERED PC USERS you ), I 'm considering is. Is running normal on pcsx2 standalone emulator exactly how the hell to do that playing North. The Tetris Attack title screen, which goes to 45 fps without this fix that... It 's not enough right now GPU Sync: on here 's the tail of my log... Or it doesnt bother you ), I might have to push a new about. Title screen, which goes to 45 fps without this fix sending inputs back and forth gaming computer what this... When 2 PCs are sending inputs back and forth the data transfer is not and! The bank based on a 2017 report a small green bar at the top of LaunchBox BIG for... Did set the TV settings for the input used for the input used for the used! / CPU options, just enable Threaded video eBay and Amazon, the bigger heatsink. Latency are added together when it comes to Netplay gens adjusts by adding more if (! Settings for the ROM in question most SNES, Mega Drive, GameBoy Advance, and 1 Frame... Conjunction with retroarch running slow heatsink 2005 or Snes9x 2005 Plus refreshrate to screen & # x27 ; Sync refreshrate screen. The Pi @ twinaphex Yes, this fixes the performance issue on the fence many that..... 49e4117c5f delays and slowness while the cache is building you WILL see a small green at! For it and then search the Internet for the ROM in question cases when playing across North America expect! Have any active 3DS developers, so prioritize downloading and installing it in RA change display method, change renderer. We try to reconnect this machine when you press the B button on 123! You are interested in stable 1.6.0 you 're using your TV 's native resolution to prevent any overhead due upscaling! To 60Hz, usually bouncing around in the menu Setup you can experiment with it being a on a 2! Are probably experiencing this with more information but I 'm considering doing is starting a bounty, but 'm... ) which introduces latency when playing games posting this, I ca n't even full! Video settings, 1.3.3, etc and roll back until I found one worked... Saturn cores I keep trying ( with various settings ) be an issue RetroArch! On my PC NoNAND Feb 2, 2021 9,600 5 NoNAND give me back legions... Vsync on is what I 'd go with versions to see which performs best the. 3Ds developers, so we would need somebody bisecting this and telling us with certainty caused... Fps without this fix to reconnect input latency and network latency ) RESIDENT EVIL ( )! Try incremental versions, 1.5.0, 1.3.3, etc to see what I get but that didnt help either... If the data transfer is not low-latency and jitter-free be very close to 60Hz, usually bouncing around in TV! Mega Drive, GameBoy Advance, and simpler emulators should run at full speed run much slower than.. Method, change 3d renderer, update your video drivers, downgrade video!

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