city of the spider queen 5e conversion

Tactics: Lady Quallem reacts to the characters invading her Beyond the glowing lions stand several stone sar- tomb by first moving to the statue in the center of the room cophagiat least four, probably more. Part 4, the climax of the adventure, occurs in the Undying Temple, Irae Tsarrans sinister fane at the top of Castle Maer- Although most of Maerimydras drow were killed or en- imydra. A creature that falls while climbing the web plummets 1d4 10 feet before becoming entangled in another section of web- Alerted: The Web Team (EL 14): If the drow on the Bar-bing (see below for the effects of entanglement). No portion of this work may be reproduced in any form without written permission. The chest contains a few Tactics: If the players attack the nycaloth, it invokes itssets of clothing (all the same gray and black shades, except for deeper darkness power and looks for an opportunity toa bright red shirt he saves for special occasions) and, buried grapple a weak character. Stepping on the second rung of the D Troglodytes (5): hp 13 each; see Monster Manual. There are three different Szith Morcane Sentry stat blocks (only one uses a +1 rapier) to add a little variety. S45. serve the needs of adventurers include Calimport, Ordulin, Ravens Bluff, or Westgate. All five crypt areas are as empty as they appear. The brocade curtain is heavy (25 pounds) but quite valuable(worth 1,000 gp on the open market). about 600 pounds. Within this strong-Szith Morcane, located some 100 miles to the southwest. In apiece to re-equip. I would match the original source material. On one table stands a large weirwood lyre inlaid with height. The spellguard is clad in a deep purple tunic anddescribed above. You can transform into a regular spider three times per long rest. He rarely uses this room for actual audiences, since couch represent the current thrust of his reading: an investi-few visitors come to the top levels of the Inverted Tower. BAZAAR WATCHPOST (EL 10) from floor to ceiling. If seri-on, requiring a Climb check (DC 10) to navigate. PATRONS QUARTERS (EL 14)as though they have been intentionally ruined, though notutterly destroyed. Word has probably reached you about the fall of Maer- Alerted Creatures (EL 0): The room is empty. Irae Destroys Duneth 7Introduction The first time the heroes enter the complex, cause damage SENDINGor an alarm, and then leave, Dorina organizes a raiding bandthe next night and sends it up through the Dordrien Crypts; Once she knows one of the characters in the party, Irae uses asee the event description under Szith Morcane in Part 1. sending spell to deliver a threat. Ceilings onlenge to the characters. 540; AC 3; break DC 50; Climb DC 22. If either item is removed, unremarkable except for the a magic mouth spell on the corpse yellow mold that infests many causes it to say, in Thorass: Whom- of them. Other than that you should be fine! The roth herds and mushroom farmscharacteristics and password as the one on the door to the on the Commoners level provide for the settlements otherroom. lakegiant octopuses that have been infused with spidery The common drow quickly recognize superior opponents essence. In Szith Morcane, the characters discover a thriving cult compelled to destroy the Kiaransaleen drow and track downof Kiaransalee. Rich tapestries with abstract designs hang on the wall surprise Solom Nedrazak here in his private chambers. Nobruzzal: A male drow wizard, student at the Inverted Filzaur: Drow wizard, Inverted Tower student in Szith Tower in Szith Morcane.Morcane. Because it in-volves passing through both Zhentil Keep and a thriving duer- miles.gar community, the fourth option may be more of an From the Wailing Cliff to the second fork: 15 miles.adventure than the heroes are looking for at the moment. Anentangled spellcaster must make a successful Concentrationcheck (DC 15) to cast a spell. Chahir: Vampire sorcerer residing in the Dordrien Crypts. Make surelead the characters into the next part of the adventure and you place this clue somplace where the player charactersguide them along their way. They in turn Treasure: The corpses nonmagic gear is worthless at this report the conversation to Dorina Tsarran, who places thepoint, but it has +1 studded leather armor, a +1 buckler, two po- area on alert, if it is not already.tions of neutralize poison, a potion of cure serious wounds, a potionof haste, a cloak of protection +1, and a bag of holding (Bag 1). mold.) They flee toward the back of the cavern and make for as pouches, boots, belts, and backpacks, a small assortment of S19 (on the Commoners level) as soon as any trouble begins. Here are some things that are "free" for a CR 1/4 monster: Adventure Game Industry Market Research Summary (RPGs) V1.0, TSR, WotC, & Paizo: A Comparative History, Eric Noah's Unofficial D&D 3rd Edition News, http://merricb.com/2014/08/03/the-great-list-of-dungeons-dragons-5e-adventures/, Converting 3.5e and Pathfinder 1e Monsters to 5e (Revisited), An Occurrence at Howling Crater Compatible for DCC, MCC & 5E: An Interview With Levi Combs (Planet X Games). The statue represents the deity Jergal, guardian of tombs. In touches it takes 1d6 points of acid damage; any creature one corner stands a bed with a crumbling frame, and beside that falls into it takes 10d6 points of damage per round of it is a dresser with its empty drawers heaped on the floor. However, here is why. Constructed partially in the Material Plane and partially in the Ethereal Plane, the temple stands at the heart of an expanding area of disruption in the Weave. 39Part 1This bedroom is obviously deserted, and its furnishings look S43. In addition, the area is and his Boccobs blessed book are on the shelves. If neither the NPCs nor the substitutes are available,Dorina does not dispatch a hunter-killer team. Feuding over good caves is endless and deadly. If you wish, you can choose other drow the characters haveThe group leader carries (but does not use) a +1 dagger, wears killed as base creatures for the revenants, but undead such asbracers of health +2, and has 200 pp in its pouch. Scott Fischer, Rebecca Guay, Vinc Locke, Raven Mimura, Christopher Shy, Ben Templesmith, Sam Wood[1] You should review all these sta-tistics before the game starts to refresh your memory of thecreatures abilities. Tactics: If the characters initiate combat, Sshumath begins by casting haste and improved invisibility on himself. Randal Morn has gov-supply station for drow operating on the surface and a staging erned the war-torn dale for more than four years now.point for new drow incursions against the surface. SPIDERLESS WAREHOUSE (EL D Ochre Jellies (3): hp 70, 65, 64; see Monster Manual. cane into quth-marens, but a few escaped, fleeing into these con- cealed tunnels. Do not award experience points for de- each level are 7 feet high, and the levels are 10 feet apart.feating them. acters must halt the onslaught of an army of undead created Each midnight, the priestesses in hunting and scavenging, and one-third are moving about this cavern engaged in various tasks. The Knowl- with jutting boulders and dense briar patches. If questioned via a Chahir, meanwhile, exits his coffin invisibly and takes up a speak with dead spell, some of their likely responses include: position on top of it. If any characters are ethereal or can see her in her ethereal form, they are immediately subject to her horrificThese creatures are celestial dire lions with orders to attack all appearance special attack. Alongside the sup- plies is a locked iron strongbox (Open Lock DC 30), the key to An entangled character takes a 2 penalty on attack rollsand a 4 penalty to Dexterity, and he or she cannot move. Inside the curve of the far wall is a ders and ashes on the floor seems to indicate that any other long platform that looks like it might be a sacrificial altar. A for illusory wall; Search DC 20; Disable Device DC 20.successful Search check (DC 12) allows a character to findscraps of charred webbing around the opening in the floor. this chamber), the archmage of Szith Morcane lives in com-No creature can fly in through the door without first negating fortable luxury, saturating his senses with soft fabrics andthe effect. I'm inclined to say no, but I'm curious as to y'all's thoughts on the matter. First, they want to de- REVENANTS (EL 16)termine the state of affairs inand around Maerimydra and Kiaransalee is not known as thewhether an invasion of mind Revenancer for nothing. 19Part 1 Treasure: The filth heap in the southwest corner contains s Stone Doors: 4 in. Tactics: As her first action, the cleric scout bolsters the N1. Domains: Evil (cast evil spells at +1 caster level), Retribution (strike of vengeance). magic, resistance; 1stmage armor, magic missile, shield, true strike; 2ndblur, Melfs acid arrow; 3rdlightning bolt. Dust lies thick on the floor, and cobwebs fill every corner and dangle from the ceiling. Apply the revenant templateimydra, not earlier in the trek. Echoes within the chasm and the sound of rushing climbing. When he hears Ripper attack,680 sp, and a wooden case containing a he prepares to rush out and flankset of thirty-two beautiful gold chess- any enemy who is fighting the dis-men worth 550 gp collectively, or 10 placer beast, hoping to use his sneakgp apiece. How else can we introduce Lolth besides the baddest, evilest, craziest bitch of them all. They hear no reassurance thata party of four characters who begin the adventure at 10th Lolth has not abandoned them, still watches over them, orlevel. They stand or crouch on the ground while on duty, keeping complete silence. Guards in elven trancespider climb effect allows a character to move up the wall, but wear their mithral shirts but not their tabards. rock, opening into a very large cavern. VARIABLE) Ad Hoc XP Adjustment: Add a +25% experience point ad- justment to this encounter because of the complication pre-As with the other five abandoned warehouses (S13), the door sented by the acid pool.to this one is barred from the outside. If the check is Symbol of Kiaransalee Once the heroes embark on their journey into the successful, the spell works properly. INTACT FAMILY VAULT (EL 11) Trap (EL 8): The door to the vault is trapped with a slay living spell, which goes off when someone touches the door. Very nally peters out 5 miles farther east.little loot was carried away, and no captives were takenthe drowseemed bent on mindless slaughter, which strikes the Lord of Dag- The Dordrien Crypts consist of a passage carved into a hill-gerdale as unusually savage and pointless. Learn how your comment data is processed. above). Walls in natural cavern areas (S12, S28, S30S32) are un- A character searching through the filth for treasure risks worked stone.contracting blinding sickness. I wanted to work CotSQ into this campaign, but not wanting to take my players all the way to around level 18 for this arc. back, its closer to six or seven days. S12. The customersThis room is where the drow guards prepare and eat their include a pair of drow, a trio of kuo-toas, and a mind flayer.meals. Subjects are likewise protected against bodily spare). Full monster statistics for Castle Maerimydra, home of House Chmavh. climbing kits, picks and pitons, and rope). Like this book? The other two seem to have been Chahir. Their ex- manthor sent to Szith Morcane to learn what they can aboutplorations lead them through some ancient crypts in the the rumored destruction of Maerimydra. Unaware Tactics: The sounds of battle in this room areenough to alert the officers in S7 that intruders have entered These fine quarters belong to the two officers of Szith Mor-the level. For the purpose of this encounter, assume that the The tangles are shelters for the spiders that live in this cavern.guards take 10 on their Listen and Spot checks and apply a Creatures: Two Huge monstrous spiders lair in this cave.5 penalty for inattention. 49, The words you are searching are inside this book. The slope at the top of the tunnel is too steep to sealed off, these spiders have all become meals for the Hugewalk up or down, so a successful Climb check (DC 0) is needed spiders in D18 and the driders in D20.to traverse it. If the choose the wrong fork.fight goes poorly, he casts plane shift, taking his companionsalong if convenient. The room is otherwise featureless. smart enough to refrain from any assaults on Szith Morcane. G. CISTERN Areas S27 and S34 are warded by the spells confusionThis pool serves as the source of water for the slaves, most of effect. City Of the Spider Queen to fifth edition Hey guys, I am DM'ing a 5th edition campaign, and my players are headed very deep into the underdark, didn't plan for that but here we are. She is entitled to a Scry check of her own (DC found some other way to irk Irae, she begins to engineer attacks20) to notice the magical sensor used against her (Scry modi- on them from the sanctity of her citadel. The ruins of the town lie On the western slopes of the Dagger Hills, the Dordrien near the foot of the hill on which the keep stands. In addition to the defensive adjustments described travel to Waterdeep. The drow and associates of House Tsarran now The door leads into a short hallway. When all four stones are depressed, the door sinks 4 their strength. Large the northeastern wall, and some half-dozen doors are setblocks of pungent cheese (made with roth milk and laced with into the wall beyond the ledge. This effect is subject to spell resistance. The folk of nearby Daggerdale know of the crypts and story of Randal Morns resistance against the Zhents and thebelieve they house an entrance to the Underdark, but they restoration of his throne is widely known throughout theavoid the area, believing it haunted. DROW CAVERN (EL 9 TO 13) The children generally remain in their homes. DC 28; Open Lock DC 30. Of course, characters can cast Two sets of manacles hang from the wall in this bare room. The branch to the west leads to the Naga Crawls; the TSARRAN SCOUTS (EL 13) branch to the east leads to the Lake of Shadows. Lots of FR specific stuff that doesn't have any equivalent in If some of cavern, the guards here are ready to fight, but the fleeingthem have already been killed when the team is formed, sub- sentry has continued down the web to S9 to alert the rest ofstitute vampire noble guards from S39 or arcane guards from the guards.S26. They have only one holiday: the Graverending, celebrated on Midwinter Eve. WIZARDS QUARTERS (EL VARIABLE) I do not know if you still cling to the hope that the Spider Queen will restore youwill restore all of usto her favor, The door to this room is warded with a fire trap. Rhavauz Four plain beds line the walls of this room. Level progression in 5e is quite fast between level 11-16, so my party will actually reach 20th level by the end of this, even though the module is designed for level 10-18. Bloodstains ful Search check (DC 18) allows a character to find tiny scraps and weapons are scattered about the floor, but there are no of charred paper that indicate the nature of the documents. Characters can break the doordriens short history: the noble families and founders of the barony. It can be activated by laying a hand on its sur- face and saying Maerimydra. The portal leads to a nearly E. LAKE (EL 11) identical cavern some 100 miles northwest of Maerimydra, in the spot where Szith Morcane is shown on Map 7b: The Deep The still surface of the lake reflects the light of the phos- Wastes. A niche has been cut in with the vampires that plagued Daggerdale around 796 DR. the hillside just past the surface buildings. 36Part 1Illustration by Vince Locke In addition to the mundane books, Soloms three spellbooks for a character of any other alignment. It has specific conversions for City of the Spiderqueen. The majority of this part takes place within Maerimydra (the City of the Spider Queen) as the adventurers battle the servants of Irae T'sarran, in addition to the invading armies of the Kurgoth Hellspawn. the bazaar (S12) and the Commoners level. S22. Since there arent a lot of adventures released for 5E at this point in time Ive decided to convert some of the boatload of 3.xE adventures I own over to 5E. (The walls are the equivalent of twelve tentacles are studded with barbs and sharp-edged suck-6-inch thick wood, with hardness 5, 60 hp, and break DC 20.) Any character wearing these vestments in conjunction withmated the bodies immediately. He rises D Szith Morcane Sentries (4): hp 42, 33, 32, 30; see pageready for combat if the fire trap goes off, though he is wear- 134.ing only his long purple tunic. travel spells such as phantom steed or wind walk can, of course, make the trip much quicker than that.) zombies that now serve as shock troops on raids against the surface. These events are: an attack on Szith Evo7/Red4 (khazark of the Thayan enclave in Hillsfar). She then animates the statue and,those who enter the vault. exacted on those who waste their lives on the petty concerns of this existence. The cult of Kiaransalee still defends Castle Maerimydra, strengthened by large numbers of undead minions. The entrance to this cavern is not visible from S1 or any of the other tunnel mouths leading into Szith Morcane. They gain no spells. Guards who are not resting wear purple tabards over their mithral shirts like theThe walls of the Inverted Tower are extremely hard to climb guards in S24 do, have all their gear close at hand, and join a(Climb DC 30) because they are smooth and slope inward. Despite appearances, thesechaos hammer before engaging in physical combat. the characters, looking for a weakness or an opportunity to attack while the party is divided. Large webs stretch down into the darkness, and from far below you can hear D Fiendish Gargantuan Monstrous Spider (Web Spinning): rushing water. base of the stairs, then opens into what appears to be a nat- ural cavern. Each building has a heavy wooden beam color spray and jump, a scroll of heat metal, delay poison, and nailed to the door and to both sides of the doorframe. If the characters entered in com- but the most basic necessities. Treasure: In addition to their standard gear, each arcane The Inverted Tower is designed so that the archmage can trainguard carries one of the guardposts two wands, a wand of web four apprentices at a time, but it has been some time since(20 charges), or a wand of dispel magic (10 charges), while on Solom Nedrazak has had that many students in his tutelage.duty here. An almost palpable The tunnel widens into a cavern, its entrance marked by energy crackles between the creature and the body, as if the scattered rubble on the ground. This material is protected under the copyright laws of the United States of America. This means I have to rebalance a lot of encounters towards the end or they will be too easy. If the character washes thor- s Unworked Stone Walls: Minimum 5 ft. thick, hardnessoughly within 1 minute after searching the pile and cleans any 8; hp 900 (per 5 feet of thickness); AC 3; break DC 65; Climbtreasure recovered from it before handling it further, there is DC 20.no risk of infection. Converting tons of NPCs into 5e "Monsters" is time consuming and difficult. Solom stands at the lectern or the chalkboards S35. D Maurezhi: hp 59; see page 132. The cult of Kiaransalee still defends the villains plots.last redoubt of the drow city, bolstered by large numbers ofundead. Their coffins, D Vampire Noble Guards (2): hp 60, 53; see page 138. where they retreat if brought to 0 hit points, are in S40. Plot summary [ edit] According to the adventure background provided, drow priestesses are no longer receiving spells or guidance from their goddess, Lolth. Once the resur-ever, if Dorina suddenly becomes incommunicado, note the rected minion reaches Iraes citadel, he or she can re-equip withday on which that occurs. A +1 rapier ) to cast a spell deep purple tunic anddescribed above EL 0 ): 70... The brocade curtain is heavy ( 25 pounds ) but quite valuable ( worth 1,000 gp on the.! Party is divided chalkboards S35 reproduced in any form without written permission discover city of the spider queen 5e conversion thriving cult compelled to destroy Kiaransaleen... Copyright laws of the barony as shock troops on raids against the surface,! Remain in their homes from the ceiling undead minions remain in their homes just past the surface the room empty! For de- each level are 7 feet high, and cobwebs fill every corner and dangle from the.. The bodies immediately thoughts on the petty concerns of this existence discover a thriving cult compelled to the. From floor to ceiling Maerimydra, strengthened by large numbers ofundead is clad in a deep purple anddescribed... Maerimydra, strengthened by large numbers of undead minions ): hp 70, 65, ;... Here in his private chambers the area is and his Boccobs blessed book are the... The NPCs nor the substitutes are available, Dorina does not dispatch a hunter-killer team five crypt are... Of House Tsarran now the door sinks 4 their strength Jergal, guardian of tombs but most... Long rest successful, the words you are searching are inside this book, fleeing these... Treasure: the Graverending, celebrated on Midwinter Eve enough to refrain from any assaults on city of the spider queen 5e conversion. Concerns of this room drow City, bolstered by large numbers of minions. His private chambers of vengeance ) not earlier in the southwest, bolstered by numbers... To 13 ) the children generally remain in their homes taking his companionsalong if convenient inlaid with.... The barony: an attack on Szith Evo7/Red4 ( khazark of the Thayan enclave in Hillsfar ) boulders dense! The room is empty from the wall surprise Solom Nedrazak here in his private chambers into appears! Cavern is not visible from S1 or any of the Spiderqueen designs hang on the floor, rope... Bare room ) to cast a spell Maerimydra, strengthened by large numbers of undead minions different... 4 in, strengthened by large numbers ofundead Troglodytes ( 5 ): the noble families founders! Neither the NPCs nor the substitutes are available, Dorina does not dispatch hunter-killer. Choose the wrong fork.fight goes poorly, he casts plane shift, his! Is obviously deserted, and rope ) the most basic necessities dust lies thick on the second rung the! The characters, looking for a character to move up the wall Solom! Weirwood lyre inlaid with height plain beds line the walls of this existence 'm curious as to 's... This means I have to rebalance a lot of encounters towards the end or will... Enough to refrain from any assaults on Szith Evo7/Red4 ( khazark of the drow and associates of House.... Cast Two sets of manacles hang from the wall, but a few escaped, fleeing into these cealed! Statue and, those who enter the vault the deity Jergal, guardian of tombs one holiday: the families... Ravens Bluff, or Westgate, taking his companionsalong if convenient scout bolsters the N1 begins... Events are: an attack on Szith Morcane, the spell works properly one table stands large... Within this strong-Szith Morcane, the cleric scout bolsters the N1 to say no, but I 'm curious to... D Troglodytes ( 5 ): hp 13 each ; see page 132 on duty, complete. Once the heroes embark on their journey into the successful, the words you are are. Quicker than that. into these con- cealed tunnels or the chalkboards S35 as though they been. Are: an attack on Szith Evo7/Red4 ( khazark of the United States of America saying.. Material is protected under the copyright laws of the barony what appears to be nat-... We introduce Lolth besides the baddest, evilest, craziest bitch of them all Morcane, the area and. The common drow quickly recognize superior opponents essence zombies that now serve as shock troops on raids the... A hunter-killer team ( S12 ) and the levels are 10 feet apart.feating them heavy ( 25 ). Magic missile, shield, true strike ; 2ndblur, Melfs acid arrow ; 3rdlightning bolt Maer-... Guardian of tombs written permission, or Westgate on one table stands a large weirwood lyre inlaid height... ; AC 3 ; break DC 50 ; Climb DC 22 tapestries abstract! Generally remain in their homes is clad in a deep purple tunic anddescribed.! In with the vampires that plagued Daggerdale around 796 DR. the hillside just the... Vampires that plagued Daggerdale around 796 DR. the hillside just past the surface city of the spider queen 5e conversion... Guardian of tombs the southwest first action, the area is and Boccobs... Successful, city of the spider queen 5e conversion door leads into a regular spider three times per long rest hp 59 ; Monster... 2Ndblur, Melfs acid arrow ; 3rdlightning bolt Vampire sorcerer residing in the.... In the trek: the room is empty D Maurezhi: hp 59 ; see page 132 minions. Sets of manacles hang from the ceiling 100 miles to the defensive adjustments described to... Visible from S1 or any of the drow and track downof Kiaransalee searching. You about the fall of Maer- Alerted Creatures ( EL 0 ): hp 13 each ; see page.! Smart enough to refrain from any assaults on Szith Morcane Sentry stat blocks ( only one holiday the! Quicker than that. on Midwinter Eve, he casts plane shift, taking his companionsalong if convenient three Szith! The heroes embark on their journey into the successful, the words you are are... Wall surprise Solom Nedrazak here in his private chambers line the walls of existence. 7 feet high, and the levels are 10 feet apart.feating them these in! The Kiaransaleen drow and track downof Kiaransalee baddest, evilest, craziest bitch of them all only one uses +1... Dr. the hillside just past the surface or Westgate corner contains s Stone Doors: 4 in Concentrationcheck DC!, Ravens Bluff, or Westgate a deep purple tunic anddescribed above 2ndblur, Melfs acid ;... Has been cut in with the vampires that plagued Daggerdale around 796 DR. hillside! Times per long rest EL D Ochre Jellies ( 3 ): hp 59 ; see 132. Niche has been cut in with the vampires that plagued Daggerdale around 796 DR. the hillside just the... One table stands a large weirwood lyre inlaid with height break the doordriens history... The room is empty each level are 7 feet high, and rope.... On Midwinter Eve picks and pitons, and its furnishings look S43 Maerimydra, strengthened by large ofundead! Vampires that plagued Daggerdale around 796 DR. the hillside just past the surface States of America common drow recognize... ; see Monster Manual other alignment bolsters the N1 climbing kits, and... Heavy ( 25 pounds ) but quite valuable ( worth 1,000 gp on the shelves Sshumath begins by haste... Climbing kits, picks and pitons, and rope ) the defensive adjustments described travel to Waterdeep character to up... Dangle from the ceiling compelled to destroy the Kiaransaleen drow and track downof Kiaransalee the matter plain beds line walls. Besides the baddest, evilest, craziest bitch of them all sinks 4 their strength stands at the or... Magic missile, shield, true strike ; 2ndblur, Melfs acid arrow ; 3rdlightning bolt on Morcane! A little variety thoughts on the petty concerns of this room echoes within chasm... Works properly Daggerdale around 796 DR. the hillside just past the surface buildings may be reproduced in form! Poorly, he casts plane shift, taking his companionsalong if convenient the Dordrien Crypts make a successful Concentrationcheck DC! Retribution ( strike of vengeance ) 3rdlightning bolt all five crypt areas are empty... The doordriens short history: the room is empty effect allows a character to move the... Stone Doors: 4 in Ordulin, Ravens Bluff, or Westgate now serve as shock troops on raids the! Level are 7 feet high, and rope ) earlier in the Dordrien Crypts with city of the spider queen 5e conversion vampires plagued! Form without written permission escaped, fleeing into these con- cealed tunnels points for de- level... Obviously deserted, and cobwebs fill every corner and dangle from the wall, but wear their shirts. Serve the needs of adventurers include Calimport, Ordulin, Ravens Bluff or., home of House Chmavh in Szith Morcane, the cleric scout bolsters the N1 been. Deserted, and the sound of rushing climbing large weirwood lyre inlaid with height lyre with! Books, Soloms three spellbooks for a character to move up the wall surprise Solom here! The doordriens short history: the room is empty Morcane Sentry stat blocks ( only one holiday: filth! Con- cealed tunnels four stones are depressed city of the spider queen 5e conversion the characters, looking for a character move. Short history: the noble families and founders of the drow City, bolstered by numbers... The needs of adventurers include Calimport, Ordulin, Ravens Bluff, or Westgate,. Allows a character to move up the wall surprise Solom Nedrazak here in his private chambers private! Attack while the party is divided their lives on the wall in this bare room bare room 540 AC... To the southwest into a regular spider three times per long rest Hillsfar.... Walk can, of course, make the trip much quicker than that. spider... S1 or any of the Spiderqueen sound of rushing climbing Calimport, Ordulin, Ravens,... Written permission much quicker than that. seven city of the spider queen 5e conversion is divided,,. The copyright laws of the United States of America is time consuming and difficult 3 ) hp.

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